Celeste‘s much anticipated free DLC update, Chapter 9: Farewell, finally has a release date. The add-on for the tough as nails platformer launches on September 9 for PlayStation 4, Xbox One, Nintendo Switch, and PC (though the Xbox One release might slip to a slightly later date).
Creator Matt Thorson initially unveiled the free DLC update back in December, saying the team planned to release a set of “very hard” farewell levels for Celeste in early 2019. Clearly, the update is arriving much later than anticipated, but we’ll finally have our hands on it next week.
Chapter 9: Farewell is a new story chapter that takes place after the events of the original game. It contains over 100 new levels, bringing Celeste’s total up to over 800, and incorporates several new mechanics and items to discover and play with as you reconnect with beloved characters for a final goodbye. There are no B- or C-Sides this time around, but it does feature over 40 minutes of new music from Lena Raine. Now that Chapter 9 is finished, the long-awaited physical release of Celeste will shortly enter production, too.
In a blog post announcing Chapter 9’s imminent release, Thorson also explained that Matt Makes Games Inc. is no more. “I started Matt Makes Games when I was working solo in my parents’ basement, and I never thought I’d be working with such an amazing team on games of this scale,” Thorson said. “On TowerFall, my collaborators took a larger role than I anticipated, and on Celeste, it was obvious that calling ourselves Matt Makes Games had become silly.” Now, the Celeste team has been renamed Extremely OK Games, complete with an office in Vancouver where all of the team will work together. The newly titled developer is already working on its next game, code-named EXOK1.
GameSpot awarded Celeste a 9/10 in our review. “It’s a testament to convincing writing and ingenious design that after playing Celeste I felt like I’d been on the same journey as Madeline,” Oscar Dayus said. “Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.”
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