iRacing buys Monster Games, teases racing games for the ‘broader market’ like consoles



eNASCAR iRacing Pro Invitational Series race at virtual Chicago Street Course
James Davison, driver of the #15 Chevrolet races during the eNASCAR iRacing Pro Invitational Series race at virtual Chicago Street Course on June 02, 2021 in Chicago, Illinois. | Photo by Chris Graythen/Getty Images

One of the paid subscription services that experienced sudden growth during the pandemic has been iRacing. While real-life racing leagues were on hiatus, they used the detailed and realistic sim racing service as an esports broadcasting platform, and enough new people started playing to grow its base of racers on PC from 110,000 at the beginning of 2020 to over 200,000 today.

Now iRacing.com Motorsport Simulations says it has acquired Monster Games, Inc. (MGI). That Minnesota-based studio developed the first four games under the NASCAR Heat brand and its most recent title, SRX: The Game, for play on PC and the PlayStation and Xbox consoles.

A press release announcing the purchase is careful to note, “The iRacing development team will…

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