The next PlayStation console is on its way, and it's set to a bigger, better and more powerful gaming machine than any PlayStation before it. Whether it ends up being called the PS5, PlayStation 5, or otherwise is anyone's guess – but now we know for sure that the console is coming.
We heard from Mark Cerny, the chief architect on Sony's next-generation console, that Sony was working on the successor to the PS4 Slim and PS4 Pro, with a few choice details about what we could expect from its hardware.
The PS5 will still play discs, for one – but as to the exact hardware specifications, and how it will link up with Sony and Microsoft's plans for game streaming, we're still largely in the dark.
Sony made the tactical decision to skip out on E3 2019 this year, and while Microsoft is busy showing off more of the Xbox Scarlett – which we know is landing at the end of 2020 – Sony has been a bit more quiet about its upcoming gaming console.
But with the release date getting closer, Sony can only keep the finer details of the next-generation PlayStation so secret – and between the rumored specs, likely next-gen titles, and official features we are aware of, there's plenty for us to occupy for now.
Here's everything we know about the PS5 so far, and what we hope will be revealed the closer we get to launch.
- PS5 games: all the games confirmed and expected
- What is it? The Sony PS5 will be the next-gen PlayStation console, replacing the PS4 Slim and PS4 Pro.
- When will it release? Not before mid-2020, but that's all we know for now.
- What can I play on it? Nothing's confirmed yet, but expect all of Sony's big franchises – as well as in-development exclusives like Death Stranding and Ghosts of Tsushima.
- Will PS5 have VR? Oh yes. The next-gen console will be compatible with current PSVR hardware.
- What will the PS5 cost? The PS4 and PS4 Pro were both $399 / £349 at launch, but we expect the PS5 will cost somewhat more.
PS5 confirmed specs: things we know for sure
A bespoke 8-core AMD chipset based on third generation Ryzen architecture, with a GPU taking the best bits of the Radeon Navi GPU family; a built-for-purpose SSD storage system; 3D audio; backwards compatibility with PS4 games and PSVR hardware; 8K TV support. It's all been revealed by PlayStation top-dog Mark Cerny, the man behind the construction of the PS4, and now in charge of the next-gen console's development.
While the look of the console remains a mystery, its internals are coming into focus, and they're very promising. That AMD one-two-punch of CPU and GPU unlocks the powers of ray tracing, an advanced lighting technique that can bring next-level immersion to gaming visuals. It's a Hollywood technique that's used in big-budget CGI spectacles, putting into context the level of visual fidelity you can expect.
With 8K TV support comes far more detailed textures, and much larger ones at that. The news of a bespoke SSD drive will be heartening then – just because the games will be becoming more complex, that doesn't mean they'll be slower to load too. It's estimated that the new SSD is 19 times faster than traditional SSD storage methods.
Audio will reach a new "gold standard" on PS5 too, according to Cerny, thanks to a new audio engine that will deliver immersive sound – particularly if you're using headphones. While the details remain unclear, expect something resembling the experience seen with a Dolby Atmos set-up.
Sony's PS5 next-generation console will also offer improved cloud gaming performance and "dramatically improved graphics rendering" power.
That's the word straight from the company itself, as it showed off a sneak peak during a corporate strategy presentation.
In a statement sent out following the presentation, Sony said the "two keywords for the future direction of PlayStation are 'immersive' and 'seamless'", with the 'immersive' experience "created by dramatically increased graphics rendering speeds, achieved through the employment of further improved computational power and a customized ultra-fast, broadband SSD".
The company also reinforced the importance of its cloud-gaming plans with Playstation Now, and somewhat surprisingly doubled down on its underused Remote Play feature, saying the "evolution" of this would in the future "provide a seamless game experience anytime, anywhere".
Remote Play is already available as part of the PS4 package, enabling you to stream a game direct from the console to a computer, smartphone, tablet or PS Vita handheld console. But Sony says that going forward it will be "leveraging the latest computing, streaming, cloud, and 5G technologies" to allow it, and the performance of PlayStation Now, to improve.
Sony also showed off a demo of the custom SSD storage system that will be employed in its next-gen machine, again hammering home how it expects super-fast load times to improve the player experience:
It appears to be the same demo that PlayStation hardware architect Mark Cerny revealed back in April, with Sony suggesting then that the SSD in use is 19 times faster than a standard issue one. In fact, a patent from Sony describes a type of loading software designed to essentially do away with loading screens altogether.
The meeting comes off the back of two key pieces of the puzzle for the PS5 being revealed – firstly, that the next-gen machine will make use of a third-generation, 8-core AMD Ryzen CPU built with 7-nanometer Zen 2 microarchitecture, alongside a customized Radeon Navi GPU capable of ray tracing, and a surprising partnership with Microsoft to bolster the PlayStation Now cloud infrastructure.
Sony has also confirmed the PS5's 'incredibly powerful' backwards compatibility will let you play online with PS4 players.
There have also been rumors that the PS5 could be backwards compatible with the PS4, PS3, PS2, and original PlayStation, meaning its games library could stretch right back to the glory days of the mid 90s. The PS4 element of that rumor is now confirmed, as well as PSVR support. Sony has also confirmed that PS5 players will be able to play online with PS4 players thanks to this powerful backwards compatibility.
When it comes to the rest of Sony's vintage catalog? That remains to be seen.
Despite releasing some details on specs and features, Sony remains tight-lipped about some specific plans for the PS5: the PlayStation 5 release date remains a mystery, for instance. 2019 has been ruled out, but it will definitely be revealed in the coming months, thanks to Sony Interactive Entertainment's President and CEO Shawn Layden confirming as much in an interview with Golem.de. In addition, Sony president Kenichiro Yoshida had also previously confirmed the company is working on a next-generation console in an interview with the Financial Times. It's been four years in the making already.
Back in May, Sony Interactive CEO John Kodera revealed to the Wall Street Journal that the PlayStation 5 would not be releasing until at least 2021. That now seems a reasonable guess, debuking a report from Ace Securities that claimed the PS5 could release as soon as Christmas 2019 – earlier than the Xbox Two.
PS5 release date
With no official word yet on a PlayStation 5 release date it's difficult to pin down exactly when we might get to see a PS5 console.
Some analysts are predicting the PlayStation 5 release date could be around 2020 or 2021, for example, while others say 2019 – so just the three-year window, then. With 2019 now ruled out by the Wired interview, 2020 seemed the most realistic launch window.
However Tech reporter Takahishi Mochizuki revealed details of a transcribed conversation during Sony's latest earnings call, which specified that "no next-gen PlayStation [would] launch over next 12 months."
That means we won't be seeing the console before mid-2020. That rules out the rest of 2019 and the first half of 2020, with the usual holiday-schedule release for Sony's console systems (October / November) making late 2020 the most likely bet.
- Xbox Two vs PS5: predicting the future
Although we're hideously impatient for news of a PlayStation 5 release date, we can't fault Sony for taking another few years to really milk the last of the PS4, given its huge and loyal player base. After all, the PS4 Pro is still relatively new to the market and its direct competitor, the Microsoft's Xbox One X, is an even more recent release.
It looks like Microsoft will release its next-generation console before Sony, which will give the next Xbox the edge on its competition. However, Sony taking longer to develop the PS5 may result in it being more successful long-term.
In addition to the next Xbox, the PS5 will also have to contend with the Google Stadia – a streaming-focused gaming service from the kings of the internet. With streaming undoubtedly set to be a key component of any console going forward (and Sony's cloud streaming patent already being leaked), Google's expertise in internet infrastructure could make them a dark horse entrant into the gaming race.
But Sony and Microsoft may end up eating their own offerings if appetite for streaming renders powerful home consoles somewhat redundant.
PS5 news and rumors
Solid news on the PlayStation 5 is starting to come into shape, but as always, we do have rumors about what could be coming down the line – and we've collected and assessed them right here.
PS5 could mark the end of loading screens after Sony patent
A patent from Sony describes a type of loading software designed to essentially put an end to loading screens.
Sony's patent, 'System and method for dynamically loading game software for smooth game play' outlines a technology that tracks the player's movement through their environment, loading relevant assets as you move into certain areas.
The patent describes the process as follows:
“A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted."
Technically this patent is a continuation of a previous patent filed in 2012, but with added functions for when a player / character passes the aforesaid "load boundary". Those might be additional events triggered when passing certain points, certain sections of game environments being visible despite not being adjacent areas, or previous areas being loaded again when back-tracking through the boundary.
This seems like a version of the technology used in games like God of War, which famously achieved a continuous camera shot throughout the whole game, without loading screens.
Using dynamic ways to load or remove sections of levels, including the kinds of character, creature or enemy assets found there, is going to be increasingly crucial for ensuring an immersive experience that isn't regularly interrupted – ensuring that loading is something that happens dynamically in the background of your games rather than at set points that render the game unable to do anything else.
PS5 will prioritize AAA games over indie games
Indie games may take a bit of a backseat on the PlayStation 5 at launch as Sony has stated that the company will invest in marketing for bigger AAA games, new features like 8K and focus on ‘serious gamers’.
The comments were reportedly made by Sony Chief Executive Officer Kenichiro Yoshida at a strategy meeting according to The Wall Street Journal.
According to Yoshida, instead of prioritizing indie developers, Sony will instead prioritize marketing for AAA content which will likely be key for the company to maintain its momentum after outselling Microsoft’s Xbox One two-to-one over the last five years.
Sony's cloud streaming patent
According to a recently accepted United States Patent and Trademark Office patent (spotted Digital Trends) filed by Sony back in 2014, the company is working on a "system for combining recorded application state with application streaming interactive video output".
In other words, a cloud gaming service which could rival the Google Stadia (or a cloud streaming new Xbox) and could potentially launch with the PS5.
Players would be able to stream a game through a hosting server. So if you have a device that connects to the internet, be that a mobile device, console, or PC, you can connect to that server and the game you're wanting to play will be streamed to your monitor or screen, allowing can play using your preferred input device. Imagine Netflix for gaming.
Rather than downloading a game, it is instead streamed directly to your device and you would play real-time, cutting the need to delete games to make storage room on your device and reducing the hardware requirements – although you wouldn't technically own the title.
Sony also points out that this cloud gaming service would benefit game developers as the service would prevent piracy (as the games exist only on the server) and developers would be able to design games to specifically utilize the service's capabilities.
But how would player's pay for this service? Sony details two particular models in its patent. The first would see Sony itself collecting a subscription fee from users, then paying royalties to the developers. The second sees the developers themselves collecting a subscription fee from players, then paying Sony a fee for using the hosting service. However, neither model specified a price range.
We expect Sony would implement this cloud gaming service alongside the PlayStation 5, although the company hasn't specified if this is the case.
The next Xbox will be more powerful than the PS5 – say industry insiders
According to a tweet by reporter Ainsley Bowden (via T3), "very reliable" sources for Xbox and Microsoft information have confirmed Microsoft's flagship next generation console (codenamed the 'Xbox Anaconda') will be more powerful than the PS5.
Check out the tweet below:
Bowden's claim hasn't been confirmed, so it's worth taking it with a pinch of salt. However when asked by a speculative Twitter user about the sources of this information, Bowden replied that the informants "have been accurate for years on leaks".
Patent suggests backwards compatibility – now confirmed
According to a newly-uncovered patent, the PlayStation 5 may be capable of emulating the PlayStation 4, PS3, PS2 and original PlayStation, aka the PSX as well as souped up next-gen titles. Mark Cerny's interview has now confirmed that, at the very least, PS4 and existing PSVR titles will work across generations and backwards compatibility will allow PS4 and PS5 players to play online together.
Kenichiro Yoshida confirms next-gen
In an interview with the Financial Times, Sony president and CEO Kenichiro Yoshida said: “At this point, what I can say is it’s necessary to have a next-generation hardware."
PS5 game development is in full swing
Daniel Ahmad, analyst with Niko Partners, has been in discussions with sources at first party Sony development houses, and believes that PS5 games are now the sole focus for the majority of in-house Sony teams. With dev kits in the wild, this makes a lot of sense – but Ahmad states also that the PS4 line-up has been secured for the time being too. Looking at the PS4 back catalogue, don't be surprised then if there ends up being plenty of cross-generational PS4-to-PS5 titles, too.
John Kodera talks life cycles
PlayStation's John Kodera has been discussing the future of the PS4 at a Sony Corporate Strategy Meeting and, by extension, inadvertently creating space for prospective PS5 release year rumors.
During the meeting, Kodera made it clear that Sony is still very much behind the console but warned that sales are expected to slow, in line with expectations as market saturation approaches. As a console gets to this point in its lifecycle, it's natural to start looking forward to the next iteration.
Kodera stated that the time passing from now until 2021 would be a period where Sony would hunker down – which suggests that a new big idea could be around the corner. Perhaps 2021 will be the time to expect the PS5?
No E3 2018 appearance – and no E3 2019 showcase either
E3 2018 has come and gone with no mention of the PS5 during the event. Instead, Sony offered up deep dives into four big games: Death Stranding, Spider-Man, The Last of Us 2 and Ghost of Tsushima. Only Spider-Man has since released, opening the possibility for the others to jump to PS5. As for E3 2019, Sony has confirmed it won't be attending, so if the PS5 is to appear before 2020, it'll be at a Sony-exclusive event.
Eurogamer tech analysis
A recent report from Eurogamer has attempted to narrow down a possible release date based on when technologies advanced enough to justify a generational leap will be available to Sony. The most important things that will need to advance will be the console's processor and its memory and in both cases, Eurogamer has determined that we're unlikely to see a new console released before the very end of 2019. Given the potentially-transformational technogies Mark Cerny has outlined, a release date beyond 2019 seems most sensible.
Even if Sony did manage to push its console out more quickly, the cost of production would make the PS5 far too expensive, making it more likely that we won't see the console released until the end of 2020, if Sony has any intention of making it an appealing proposition.
Andrew House talks the next generation
Former Sony chief, Andrew House, has been speaking about what the next generation of consoles could look like at the GamesBeat conference recently. Though House refused to comment specifically on the PlayStation 5 itself, he did say that he believes physical discs will stick around for a while yet, as a result of the need to continue tapping into developing markets where downloadable titles may not be quite as compatible with limited internet infrastructure. Mark Cerny has since confirmed that physical media will indeed continue to be supported by the new PlayStation.
In other markets, however, he thinks that streaming games will be a big part of the next generation of consoles – something which looks to be true considering Sony's leaked cloud gaming patent and the Google Stadia.
House also stated that he thinks the PS4 and the PS4 Pro still have a long life in them yet. With the PS5 confirmed to be backwards-compatible with PS4 then the PS4 generation will remain relevant long into the lifecycle of the PS5.
The SemiAcccurate report
SemiAccurate (via ResetEra) is claiming that it's received some leaked information on the yet-to-be-announced console and says that the number of dev kits which have been distributed suggests the console could be released sooner than expected.
In addition to this, SemiAccurate also reports that Sony will use this console to push its VR efforts even further, with VR-tech baked in at the Silicon level, and will sport a GPU based on AMD's Navi architecture with a CPU that's potentially a custom item from AMD's Zen line. The Navi rumors have since been confirmed by Cerny, with the Sony guru also confirming that PSVR will work with the new machine.
The PlayStation Plus news
An announcement in relation to the PlayStation Plus service ignited some speculation. It was announced that from March 2019, PS Plus will no longer offer free PS3 or PS Vita games and will instead focus on PS4 titles. This has led to some wondering over whether or not Sony is attempting to phase out these older generation titles in preparation for a new generation.
This is, of course, pure speculation but it's interesting that Sony would be willing to reduce its game offering to only two games (as it informed Polygon) without any other excuse than wishing to focus on titles for an already highly successful console. Whether Sony is truly making way for the PS5 or whether it's going to offer a higher quality of PS4 game is unclear and it seems we'll have to wait a while to find out what the final plan for PS Plus is.
What the analyst says…
We spoke to Matias Rodriguez, VP of technology for the Gaming Studio at Globant, about what it will take for Sony and Microsoft’s next-generation consoles to get the lead on the competition and, at this point, whether the next Xbox or PS5 looks to be more powerful.
He told us: “While hardware advantages such as CPU and GPU are often criteria people look at when it comes to the business and sales performance of a console, more telling signs of the performance of a console include software SDKs, bindings to game engines (such as Unity and Unreal), and, most importantly, the toolchain that allows gaming studios and publishers to build content for the console’s platform.
“Given this, and how statistically speaking, Xbox and PlayStation have taken turns being the reigning-supreme console, I predict Microsoft will take the lead this time.”
But what are the key factors in the next-gen console war? Rodriguez gave us a rundown of the attributes he believes will sway players’ preferences when it comes to picking up one of the consoles.
“The first key evaluation criteria consumers consider when they are in the market for a new console is exclusives,” says Rodriguez. “Currently, Sony is the clear leader in this area with exclusives such as God of War and Uncharted. Microsoft fell short with Forza, Sea of Thieves and Halo Wars 2, but has acknowledged the shortcoming; and Phil Spencer, executive vice-president of gaming at Microsoft, went on a crusade to bring top first-party studios into the Xbox ecosystem.
“His crusade proved successful with the addition of Obsidian and Ninja Theory studio – preparing Microsoft for next-gen consoles. It was also revealed that Microsoft will be delivering the new Halo game, Halo Infinite, which is expected to outperform and replace the current Halo that is on the esports ecosystem.”
Currently Halo Infinite is one of the only first-party titles from Microsoft that we're expecting on the next Xbox (apart from perhaps Gears 5), and, while the series is definitely a huge draw to fans, it may not be enough to sway PlayStation players towards the next Xbox.
Meanwhile the PS5 is offering the possibility of The Last of Us: Part 2, Ghost of Tsushima and Death Stranding as exclusives on its next-generation console. When it comes to exclusives, Sony seems to have the edge.
“This is where Microsoft has the advantage over PlayStation in the current generation, due to its native support and not having streaming as a requirement,” says Rodriguez. “PlayStation acknowledged Microsoft’s advantage and Mark Cerny, lead architect at Sony, has already teased that the next-gen PlayStation will be able to support more than next-gen games, though specifics haven’t been disclosed.
“Microsoft already has the current functionality for back compatibility, and seems to be partnering with Nintendo to deliver Xbox content to the Switch platform, which is assumed to be streamed.”
Microsoft definitely has the upper hand when it comes to backwards compatibility. As Rodriguez points out, Microsoft already has backwards compatibility integrated, allowing Xbox players to play select Xbox 360 titles, and will no doubt implement the same strategy in making the next Xbox compatible with Xbox One titles.
While Sony has said the PS5 will be backwards-compatible with the PS4, it still lacks the ability (as far as we know) to let us play PlayStation or PlayStation 2 titles – something which would go down a treat with players. Whether this is something Sony plans on allowing in the future is unclear, but it doesn’t seem likely right now.
Cross-platform / progression
“Microsoft has been more publicly open when it comes to allowing cross-platform and cross-progression on their titles between Xbox and PC,” Rodriguez explains. “Additionally, there have been announcements around streaming into the Nintendo Switch which could give Microsoft a leg up over PlayStation.”
It’s no secret that Sony isn’t a fan of cross-platform – the only titles which actually allow for full cross-platform play between PlayStation and other consoles are Rocket League and Fortnite. Despite Sony claiming it’s “open for business”, some developers have accused Sony of “playing favorites” (via Kotaku). Whether or not Sony is going to ease up on its cross-play restrictions isn’t clear, but mounting pressure from fans and developers may sway the company in the right direction.
Meanwhile, Microsoft is pretty open to cross-platform play, allowing play between Xbox One and PC, Switch and even mobile in some cases. For players who love playing online with friends (without the restrictions of which platform that friend may be playing on) then cross-platform could be an important factor in choosing a next-generation console. Get with the times, Sony.
Cloud game streaming
“Both Sony and Microsoft have platforms and services in place to support cloud game streaming, so the advantage will come in the form of exclusive content and accessibility,” Rodriguez tells us. “In regard to exclusives and in terms of delivery mechanisms, both Microsoft and Sony have solid distribution channels, but it seems that Microsoft may have an advantage over Sony by delivering to Nintendo Switch consumers – representing potential access to millions of players that most likely have a PC or Xbox at home.”
While Microsoft does seem to be going digital with its disc-less Xbox One S All-Digital (and rumors of a disc-less next-gen console), Sony has just had a patent approved for a cloud gaming service that could rival both the Google Stadia and next Xbox. We don’t know much more about this streaming service from Sony (or whether it’ll launch alongside the PS5) but if it does then it will be a game-changer, and will potentially prevent the Stadia having the edge over its competition.
Developer relationship / dev environment
“This has been a key element for success for Microsoft as they work to make sure that Xbox development is aligned with game PC Development,” Rodriguex explains. “This area was a huge learning curve for Sony with its PS3, and as a result the PS4 has improved significantly in its dev environment. It’s expected that Sony, Microsoft and Nintendo will continue providing a solid development environment, as well as an indie-friendly publishing ecosystem.”
Arguably, Microsoft is the most friendly of the gaming giants when it comes to indie titles. The ID@Xbox program allows indie developers to self-publish titles for Windows and the Xbox One, and it’s likely the program will continue into the next-generation (or some form of it at least). In addition, Microsoft titles tend to run across both PC and Xbox One, making life easier for devs.
If Sony can kick it up a notch and get the PS5 onto a PC level (which seems to be the case), then the platform may become more hospitable to devs and players alike.
PS5: Can we have proper 4K gaming?
The PS4 Pro offers a tantalising hint of what 4K gaming could be like. But the stark fact remains: it still doesn’t have the grunt to do native 4K consistently.
Its “checkerboard” technique of taking single pixels and using each to render four pixels in 4K resolution is clever, and it can do native 4K output, but it often has to sacrifice resolution to keep performance consistent.
Chris Kingsley, CTO and co-founder of developer Rebellion, dangles an even more ambitious technological carrot in front of a putative PS5: “Obviously new hardware should be able to support 4K TVs and possibly even 8K TVs at a push!”
Native 4K support will be a basic requirement of the PlayStation 5. And, thanks to the Mark Cerny's confirmation, 8K will be supported in some form too.
But 4K base-line visuals won't be all – it's been confirmed that the new console will support ray-tracing graphical capabilities. The past two GDC events gave us a glimpse of what the next generation of games might look like using the technology, and it's left us extremely excited for the PS5.
Real-time ray tracing was revealed to be the next big thing in rendering while Epic Games gave us a taste of how it might be used to create the most lifelike characters ever. Using its capture technology, the Unreal Engine creator displayed a future with character models so realistic they bring us close to crossing the uncanny valley. Watch a performance from Andy Serkis below to see just how capable these new development technologies are:
“Honestly, between five and ten years from now, I don't think you're going to be able to tell the difference between the real and the virtual world,” Epic CTO Kim Libreri told GamesIndustry.biz, “You'll see hardware that can support these kinds of capabilities pretty shortly, and then, finally, the greatest blockbuster with the most complicated effects, within ten years, you'll be able to do that in real-time.”
PS5: The VR effect
Sony became the first console manufacturer to embrace virtual reality, thanks to the PlayStation VR, but if you examine PlayStation VR closely – and observe how it operates on the PS4 Pro – it invites speculation about how a PlayStation 5 console might take VR to a new level. Sony's Mark Cerny has confirmed that existing PSVR headsets will work with the next-generation PlayStation console, but wouldn't be drawn into confirming a PSVR 2 release just yet.
Currently, PlayStation VR operates at lower resolution than the Oculus Rift and HTC Vive – but, as it stands, even its current incarnation almost pushes the base PlayStation 4 beyond its limits. Running a PlayStation VR on a PS4 Pro brings improved frame-rates, which are very handy indeed in terms of the overall VR experience, but even the PS4 Pro can’t overcome the resolution constraints set by the PlayStation VR headset.
So it’s a good bet that, seeing as PlayStation VR has proved incredibly successful, Sony will want to return to the market with a second, markedly higher-tech iteration: which would provide an obvious selling point for the PlayStation 5.
And if a PlayStation VR 2 headset could be sold without an external black box, it should be markedly cheaper, further accelerating VR’s march into the mainstream. A recent report from SemiAcccurate, which claims that the PS5 will have virtual reality capabilities built-in at silicon level, suggests this will indeed be the case – a feature that was hinted at by Cerny, too.
Rebellion’s Kingsley makes another good point about second-generation VR. “Anything that reduces the leads has to be a good thing,” he says.
The umbilical cord which currently attaches VR headset-wearers to their consoles or PCs obviously goes against VR’s entire immersive nature, and we’re already beginning to see, for example, a third-party implementation for the HTC Vive that renders it wireless. Oculus is pushing the wire-free space forward to with its Oculus Go and Oculus Quest hardware. It’s a safe bet that the capacity for running a wireless PlayStation VR 2 will be built into the PS5.
But Kingsley’s PlayStation VR 2 wish-list goes further: “Wide vertical and horizontal field-of-view would be top of my list, and of course, that would require 4K resolution per eye, and high dynamic range would be great too.”
HDR and wider fields of view should be achievable but sadly, we don’t reckon full 4K VR is likely to be a possibility even for the PS5. As Kingsley points out, that would require 4K rendering per eye, which equates to 8K rendering overall, which we expect to be beyond the PS5’s capabilities.
That said, perhaps Sony will find some clever technological bodge to get around that before it releases its fifth PlayStation console. Foveated rendering techniques, using eye tracking to render only the items you're focussing on in high definition while other elements are reduced in quality, could be one potential technique used.
These Sony developed prescription glasses would be custom-designed for the wearer and gaze would be able to be detected by the VR headset via an encoded sensor. In other words, glasses-wearers could use VR much easier. We don't expect these glasses to come cheap, but the implementation of eye gaze software does mean we can probably expect it to arrive in the PSVR 2…
What form will the PS5 take?
It has been suggested that future consoles like the PlayStation 5 could take radically different forms to current ones, thanks to advances in cloud computing and game streaming, doing away with the components that make today's devices so bulky. However, we reckon it's unlikely that Sony will take a more Nintendo-like approach and put the PS5 in a tiny box.
One reason for that is that with the PS4, Sony has only just committed to using what are basically the innards of a PC – the first three PlayStation variants used proprietary components (and which in the PS3 impacted sales). Developers, certainly, were massively relieved that the PS4 took the PC route.
“Developers want the ability to make the best games using the minimum amount of effort. We want to focus on being creative and getting things to just work,” Kingsley says. “So the hardware should be based around current console hardware, which is in turn based on PC hardware. We always want fast CPUs and GPUs, but lots of fast RAM is also very important – it’s no use having fast processors if they are starved of data.”
All the above are achievable, but will the PS5 still have a hard disk? It certainly will – but not the sort that you know currently. Sony has confirmed it will be employing a bespoke solid state drive in each PS5, allowing it to decrease loading times by an estimated 19 times compared to existing SSD technology.
PS5 and streaming games
Of course, if games were just streamed to the PS5 that high-res texture storage problem would disappear entirely, and Sony already has a game-streaming service in the form of PlayStation Now. However, we do know that Sony has a patent for a "system for combining recorded application state with application streaming interactive video output" (aka a cloud gaming service).
One of the biggest issues here remains around broadband speeds. Even 4K TV requires a minimum of 25Mbps broadband in order to provide satisfactory streaming, and it’s doubtful whether 4K game streaming – with extra information on top of the visual side – would even work reliably at such speeds. There would be nothing to stop Sony launching a small form-factor cloud-based version of the PS5 console for those with mega-fast broadband, perhaps with a mobile phone-style subscription model that has an upfront hardware costs (something Microsoft is thinking about).
But for the PS5 to sell anything like its predecessors, there would have to be a conventional version with similar innards to the PS4, which going from the Cerny interview appears to be the case.
PS5: optical discs or not?
The rise of downloadable games, which continue to eat into the physical disc market, means that pundits have been predicting that consoles will go discless for about a decade now. However, PS5 won’t be the first system to risk venturing down that road, with physical media still confirmed to be supported.
Sony has taken a lot of (justifiable) flak for not putting a 4K Blu-ray drive in the PS4 Pro – making it a less attractive purchase for film and TV buffs than the Xbox One S or the Xbox One X.
Surveys continue to show that gamers are still attached to the possibility of buying games on physical discs – not least because they can then sell them (a practice that the games industry hates), and keep hard disk space usage at a manageable level.
If Sony were to axe the Blu-ray drive from the PS5, gamers would expect several terabytes of storage in compensation.
Kingsley gives a developer’s view on the topic: “I think the days of delivering films and games via disc are on the decline, as most people are going digital; however, some people like physical discs, so who knows whether that decline will level out and remain present but at a lower level than now?”
Download figures have been on the rise over the last year but EA CFO Blake Jorgensen has said that he thinks consoles and disc drives will continue to stick around.
“Consoles and disc drives probably stay around for a long period of time […] I think it's the consumer deciding what's the easiest way for them to buy a game.
“And it may mean they no longer have a store down the street from them so they decide to buy it [digitally] maybe it's easier for them to do.”
What games can we expect to see on PS5?
The entire PS4 library, including PSVR games, will be supported by the PS5. That much is known. But there are now games being developed specifically for this new PlayStation 5 console generation and the extra power it's likely to offer.
Already we've seen CD Projekt Red mention that it's developing for this generation as well as the next, and alongside the rumors that there are already developers kits out in the open, we think there's a good chance that Cyberpunk 2077 will be one of the early PS5 titles. Likewise, a knowing glance from Cerny during his Wired interview pointed towards Hideo Kojima's Death Stranding being a cross-generation title, too.
At this point, any first-party PS4 game in the pipeline – from Ghost of Tsushima to The Last of Us 2, would be prime candidates for PS5 cross-gen upgrades. We've also heard enough chatter around a Horizon Zero Dawn sequel and new God of War game to assume we'll be seeing both land on the PS5 console.
Sony has also confirmed the PS5 will prioritize AAA games over indie games in an effort to focus on "serious gamers".
- PS5 games: all the games confirmed and expected on the PlayStation 5
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- Tired of future-gazing? Why not check out the best games on the PS4 right now.
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